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	<title>Comments on: Top Ten Things I learned from Fable II</title>
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	<link>http://www.hezabelle.ca/2009/10/20/top-ten-things-i-learned-from-fable-ii/</link>
	<description>I am flawed if I'm not free</description>
	<pubDate>Fri, 10 Sep 2010 06:51:06 +0000</pubDate>
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		<title>By: Eleni</title>
		<link>http://www.hezabelle.ca/2009/10/20/top-ten-things-i-learned-from-fable-ii/comment-page-1/#comment-953</link>
		<dc:creator>Eleni</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:35:00 +0000</pubDate>
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		<description>Right, chaotic is the way to go (in the games that make the distinction).  I don't feel guilty about pickpocketing virtual people.

Though some games have class alignment restrictions, so you have to look out for those.</description>
		<content:encoded><![CDATA[<p>Right, chaotic is the way to go (in the games that make the distinction).  I don&#8217;t feel guilty about pickpocketing virtual people.</p>
<p>Though some games have class alignment restrictions, so you have to look out for those.</p>
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		<title>By: Sebastian</title>
		<link>http://www.hezabelle.ca/2009/10/20/top-ten-things-i-learned-from-fable-ii/comment-page-1/#comment-950</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.hezabelle.ca/?p=886#comment-950</guid>
		<description>I find games a chance to be evil, without the real-world repercussions!

I usually play chaotic/chaotic good in video/roleplaying games. Much more fun than lawful :P</description>
		<content:encoded><![CDATA[<p>I find games a chance to be evil, without the real-world repercussions!</p>
<p>I usually play chaotic/chaotic good in video/roleplaying games. Much more fun than lawful :P</p>
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		<title>By: Eleni</title>
		<link>http://www.hezabelle.ca/2009/10/20/top-ten-things-i-learned-from-fable-ii/comment-page-1/#comment-947</link>
		<dc:creator>Eleni</dc:creator>
		<pubDate>Fri, 23 Oct 2009 04:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.hezabelle.ca/?p=886#comment-947</guid>
		<description>Great list!

I hate how slowly people in games walk when they're trying to lead you somewhere.  "Help!  Come quickly!  Werewolves have run off with my son!  Please save him!  I'll show you where they are."  ...And then crawl along like a school child headed to the principal's office.  Don't hurry or anything.

I have a pretty bad spatial sense in games, too.  This one game I played had randomly generated dungeons, so they were always twisty and turn-y and it took me a really long time to get used to them.  I'd play with my brother online, and he was always saying "Um, where do you think you're going?"

I guess that makes me neutral.  So what are redheads?

I totally know what you mean about being evil!  I hate being mean in games.  I've managed to play two games as evil characters (they get different stories, so I want to see what happens), but I end up being as nice an evil person as possible.  Like saving someone but then demanding lots of payment for doing it.  I just feel bad about being bad.  After winning KotOR, I wanted to see what the evil ending was and it's really easy to switch to the Dark Side maybe an hour from the end of the game, so I went back and played the ending as an evil character.  But I felt so bad that immediately afterward I had to beat the game again as a good character, to kind of wash the evil ending out of my memory.  Good times.</description>
		<content:encoded><![CDATA[<p>Great list!</p>
<p>I hate how slowly people in games walk when they&#8217;re trying to lead you somewhere.  &#8220;Help!  Come quickly!  Werewolves have run off with my son!  Please save him!  I&#8217;ll show you where they are.&#8221;  &#8230;And then crawl along like a school child headed to the principal&#8217;s office.  Don&#8217;t hurry or anything.</p>
<p>I have a pretty bad spatial sense in games, too.  This one game I played had randomly generated dungeons, so they were always twisty and turn-y and it took me a really long time to get used to them.  I&#8217;d play with my brother online, and he was always saying &#8220;Um, where do you think you&#8217;re going?&#8221;</p>
<p>I guess that makes me neutral.  So what are redheads?</p>
<p>I totally know what you mean about being evil!  I hate being mean in games.  I&#8217;ve managed to play two games as evil characters (they get different stories, so I want to see what happens), but I end up being as nice an evil person as possible.  Like saving someone but then demanding lots of payment for doing it.  I just feel bad about being bad.  After winning KotOR, I wanted to see what the evil ending was and it&#8217;s really easy to switch to the Dark Side maybe an hour from the end of the game, so I went back and played the ending as an evil character.  But I felt so bad that immediately afterward I had to beat the game again as a good character, to kind of wash the evil ending out of my memory.  Good times.</p>
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	<item>
		<title>By: Faebala</title>
		<link>http://www.hezabelle.ca/2009/10/20/top-ten-things-i-learned-from-fable-ii/comment-page-1/#comment-943</link>
		<dc:creator>Faebala</dc:creator>
		<pubDate>Wed, 21 Oct 2009 15:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.hezabelle.ca/?p=886#comment-943</guid>
		<description>AND to Fable I. Sad. We'll just have to have epic XBOX gaming the next time you visit me.</description>
		<content:encoded><![CDATA[<p>AND to Fable I. Sad. We&#8217;ll just have to have epic XBOX gaming the next time you visit me.</p>
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		<title>By: Faebala</title>
		<link>http://www.hezabelle.ca/2009/10/20/top-ten-things-i-learned-from-fable-ii/comment-page-1/#comment-942</link>
		<dc:creator>Faebala</dc:creator>
		<pubDate>Wed, 21 Oct 2009 15:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.hezabelle.ca/?p=886#comment-942</guid>
		<description>I miss playing Fable with you, and chicken dancing. :( And I was so looking forward to seeing (hearing) your opinion/reaction to Prince of Persia.</description>
		<content:encoded><![CDATA[<p>I miss playing Fable with you, and chicken dancing. :( And I was so looking forward to seeing (hearing) your opinion/reaction to Prince of Persia.</p>
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		<title>By: Sebastian</title>
		<link>http://www.hezabelle.ca/2009/10/20/top-ten-things-i-learned-from-fable-ii/comment-page-1/#comment-941</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Wed, 21 Oct 2009 00:38:13 +0000</pubDate>
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		<description>Hehe, the slow-walking thing... a classic peeve of most gamers.

Thing is, if they go at your speed, then they inevitably get ahead of you -- because they are better navigators, and they don't have to deal with real life situations...

So they go slowly, so you can keep up easily!</description>
		<content:encoded><![CDATA[<p>Hehe, the slow-walking thing&#8230; a classic peeve of most gamers.</p>
<p>Thing is, if they go at your speed, then they inevitably get ahead of you &#8212; because they are better navigators, and they don&#8217;t have to deal with real life situations&#8230;</p>
<p>So they go slowly, so you can keep up easily!</p>
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